There are many approaches an artist can take when painting concept art for the video game industry, but because it’s artwork that will be used to create a commercial product there are certain aspects ...
SIGGRAPH 2025 has passed by in Vancouver in a blur of groundbreaking advances in AI and robotics (and a tribute to 30 years of Toy Story). But highlights for many 3D artists were a couple of demos of ...
The opening question in any serious empirical research is “Will it blend?” But here’s a German artist who felt that her art should begin with a slightly different question: “How will it blend?” In her ...