So surely, a game console from the 90s couldn't support ray tracing, right? Wrong. Game developer and engineer Ben Carter hacked ray tracing into the Super NES with a little help from an FPGA dev ...
He claims the "bulk of the work" in the RT calculations is driven by three parallel execution cores on the FPGA, each running at 50MHz—an order of magnitude higher than any processor in either the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results